Someone who has built one
Not inherited one. At Everyrealm the creative operations function, its team and its methodology did not exist until he built them. A function with runway wants a builder, not a caretaker.
Home› Design Operations› Design & Research, 130+ people› Head of Design Operations
Ships from New York — commutable to the Brooklyn hub. The 1–2×/week in-office cadence works.
Reports to the VP of Design and Research. Leads a small team of DesignOps practitioners.
Handmade · Made to order · Every listing in this shop is a real program he shipped.
Etsy's item details tell you what a thing is actually made of. Same idea. The two rows that matter most for this role are first, and where the match is partial it says partial — that's the point of an item-details panel.
Every era is the same job in a new shop — build the operating layer, staff it, and make a standard survive contact with a dozen teams. The marker is parked on now.
Not inherited one. At Everyrealm the creative operations function, its team and its methodology did not exist until he built them. A function with runway wants a builder, not a caretaker.
He sourced, hired and trained his team, then handed them the process rather than the instructions. The measure of an ops leader is how much runs without them in the room.
A working leader has to own a program personally. He'd take AI enablement — because he has already built the thing, not read about it.
One dashboard for leadership, one changelog for teams, one adoption metric per surface — each owned by a member of the team, so visibility survives his calendar.
Bestseller
Quick look — item details
warren·shop · Star Seller
He sourced and hired the 3D, UI/UX, motion and visual designers, then defined the processes and rituals they worked inside — across 12 platforms at a $50M+ startup.
warren·shop · Star Seller
He built an AI intake tool triaging requests from 6 teams, and owns the Asana capacity model behind ~8 events and 5 launches in five months.
warren·shop · Star Seller
A year-long UI/UX research and design phase: 4–6 designers on his side, in partnership with Google's Search UX Design Director and his team — earned entirely without authority.
warren·shop · Star Seller
Eight property-specific build processes replaced by one system — 6 of 8 migrated, build time cut ~80%, each migration proved on a live event date.
Quick look — item details
warren·shop
Eleven months of research and design, then into production with Infosys and 28+ engineers — plus the review cadence that kept skeptical executives inside the process.
Vendor ops
Quick look — item details
warren·shop
Owned the Monaverse relationship through implementation and platform testing to launch, plus external motion, 3D-rendering and video vendors.
Visibility
Quick look — item details
warren·shop
Built the executive-level visualizations that kept a global campaign's leadership aligned on a cadence, while hundreds of assets flowed underneath through gated review.
warren·shop
A UX/IA audit strengthening an existing design system — the question was never what to build, it was why what existed wasn't being used.
Handmade
Visit propel.house ↗
A co-creation network for creators — NDA/NCA protection from the first message and an immutable ContribLog of who made what. Attribution and consent, built in.
Handmade
Visit pacto.legal ↗
Legal-tech, taken from idea to a launched product end-to-end. Proof he builds the tool rather than filing a ticket for it.
Handmade
Visit vizor.work ↗
On-device media transcription — the kind of unglamorous, hours-returning tool his AI point of view is actually about.
Handmade
Visit looklock.ai ↗
Concept to a working, launched product on the shortest path he could find — on purpose.
For twenty years the deal was that you found the closest tool and then reshaped your process to fit what it could do. Every creative team I've worked in has a workflow with a strange kink in it that exists purely because some product's data model demanded it. That constraint is gone. Once software can bend to the real business need, accepting a bad-fit process because "that's how the tool works" stops being pragmatism and becomes a choice.
So the honest first question is buy, adapt, or build. My job is finding the products that genuinely make creative teams more efficient — and when nothing on the market fits the actual need, building it rather than contorting the team around a near-miss. Sometimes that's a matter of days, against a five- or six-figure annual line item that still wouldn't fit how the team works. Every AI product I've built serves an operations function. That's not a coincidence — it's where the unmet need has been.
And the difference is that I don't just vibe-code it. I build the traditional way: research the problem, define it, write requirements, then build. AI collapsed the cost of implementation, not the cost of thinking — so that discipline matters more now, not less, because you can produce the wrong thing so much faster. My tools are robust and secure because they were specified before they were written. Which is also why I'd be careful where AI goes: craft is the constraint, not the target.
“A great PM — diligent on the financial, creative and timing sides, a real go-getter, and someone who brought strong UX and design input rather than just moving tickets.”
“Warren owned creative, content, deployment and localization on android.com, with meticulous capacity planning to hit our targets across every workstream — without burning the team out. Exceptional communication and problem-solving.”
“Across a year-long APS program, Warren ran PM and client management on a complex, multi-part project. A genuine team player and problem solver who built strong client relationships throughout.”
“Exemplary PM on a complex, large-scale project — diligent planning, real adaptability, and expectation management on both the internal and external sides. His role was critical to the project's success.”
You've said this is a moment of transition with real runway to shape what comes next. That's the job I've done three times — build the operating layer, staff it, and then make myself progressively less necessary to it. I'd like to do it for 130+ people who make things for people who make things.
pr.wvelazquez@gmail.com · New York, commutable to Brooklyn