Someone who has built one, and hired it
The creative operations function at Everyrealm, its team and its methodology did not exist until he built them. A function with runway wants a builder, not a caretaker.
Home› Design Operations› Design & Research, 130+ people› Head of Design Operations
Based in New York, commutable to the Brooklyn hub. The 1–2×/week in-office cadence works.
Reports to the VP of Design and Research. Leads a small team of DesignOps practitioners.
Every program on this site is real work he shipped.
What the role asks for, and what backs it up. The rows that matter most come first, and where the match is partial it says partial.
Every era is the same job in a new organization: build the operating layer, staff it, and make a standard survive contact with a dozen teams.
The creative operations function at Everyrealm, its team and its methodology did not exist until he built them. A function with runway wants a builder, not a caretaker.
A working leader has to own a program personally. He'd take AI enablement, because he has built the thing, not read about it.
One dashboard for leadership, one changelog for teams, one adoption metric per surface. Each is owned by a member of the team, so visibility survives his calendar.
Flagship
Quick look: the detail
He sourced and hired the 3D, UI/UX, motion and visual designers, then defined the processes and rituals they worked inside, across 12 platforms at a $50M+ startup.
He built Relay for himself: it reads thousands of spreadsheet cells from 6 teams and returns one resourced plan, which transfers into the Asana execution layer he owns, behind ~8 events and 6 launches over five months.
A year-long UI/UX research and design phase: 4–6 designers on his side, in partnership with Google's Search UX Design Director and his team. Earned entirely without authority.
Eight property-specific build processes replaced by one system: 6 of 8 migrated, build time cut ~80%, each migration proved on a live event date. Plus a visual system now being refined that will feed a brand hub.
Quick look: the detail
Eleven months of research and design, then into production with Infosys and 28+ engineers, plus the review cadence that kept skeptical executives inside the process.
Quick look: the detail
Owned the Monaverse relationship through implementation and platform testing to launch, plus external motion, 3D-rendering and video vendors.
Quick look: the detail
Built the executive-level visualizations that kept a global campaign's leadership aligned on a cadence, while hundreds of assets flowed underneath through gated review.
A UX/IA audit strengthening an existing design system. The question was never what to build, it was why what existed wasn't being used.
These are operations systems, built for specific problems I ran into in the workplace. Not ventures, not products I'm selling. Each one is a real build: integrated tools so the work doesn't get re-typed between them, a custom database underneath, AI where it earns its place, permissions and access designed in, and infrastructure I keep running. I specify the system, direct AI agents to build it, then review and send it round again. The skill is knowing what to ask for and recognising when the answer is structurally wrong.
The point isn't the building. It's what stops costing a person's week: intake triage, capacity math, chasing incomplete briefs, status reporting. That's the difference between an operations hire who administers the function and one who has the hours left to change it, and why the work I take on covers more ground than the headcount suggests.
My own AI intake and planning layer, built for me and used by me alone. 6 teams' differently structured quarterly spreadsheets in, thousands of cells read, gaps chased by automated follow-ups, capacity allocated, and the finished plan out into Asana via its API.
Turns what people commit to in a working session into a reviewed, signed record, so a scope or a hand-off cannot quietly evaporate.
Andre's already at 110% next week, let's move Brand guidelines to Hay.
Move Brand guidelines from Andre to Hay · w/o May 25
Capacity planning for design teams. A per-week grid where one cell is one person times one week, and a resourcing hour where the decision made out loud is captured and staged for a one-click yes. Full breakdown below.
A resourcing tool I built for my own team. The same hour goes wrong in every creative team I have worked in: agencies, a startup, in-house teams. The resourcing meeting happens, real decisions get made out loud, and then somebody has to remember them and write them up afterwards, usually late and thinner than what was said. The plan drifts until the next meeting rediscovers it.
So I built the thing I kept re-deriving in a spreadsheet: the meeting updates the plan, instead of someone updating the plan after the meeting.
1d equals 20 percent of a five-day week, so a designer's week is five things you can spend, not a vague sense of busy. Standing meetings, PTO and partial weeks are first-class, so effective capacity is computed rather than assumed. A week with three recurring meetings and a Friday off is not a five-day week, and a plan that pretends otherwise will be wrong by Wednesday.
| Designer | w/o May 11 | w/o May 18 | w/o May 25 |
|---|---|---|---|
| Andre | 3d | 4d | 5.5d |
| Hay | 2d | 3d | 3d |
| Mira | 3d | PTO | 4d |
| Team total | 53% | 88% | 104% |
Under 80% Amber at 80% Red over 100% PTO, out of the maths
Representative numbers, not a screenshot. The real grids hold other people's staffing.
The resourcing decision gets made out loud in the meeting. It is captured as it happens and staged for a one-click yes, so nothing changes unless a human confirms it. Once confirmed, the capacity view and the team's plan of record update themselves.
The resourcing hour
In the meetingThe meeting updates the plan, instead of someone updating the plan after the meeting.
The week that would have gone wrong is visible while it is still a conversation, rather than an apology later, and the plan everyone works from is the one the meeting agreed.
Nobody builds this from a product spec. You build it after watching the same hour go wrong for thirteen years.
A tracker is good at recording state and bad at holding the argument about whether next month is even possible. So the resourcing conversation gets a home of its own, the decision made in it is staged rather than applied, and nothing changes unless a human confirms it.
The reason I'd bring this to a DesignOps function isn't the software. It's that building it made me commit, in writing and in code, to what a capacity model contains and what it refuses to guess. Most people arrive at that conversation with opinions. I'd arrive with a schema. Happy to walk through it live.
For twenty years you found the closest tool and reshaped your process to fit it. That constraint is gone. Once software can bend to the real business need, accepting a bad-fit process because "that's how the tool works" stops being pragmatism and becomes a choice.
“A great PM, diligent on the financial, creative and timing sides, a real go-getter, and someone who brought strong UX and design input rather than just moving tickets.”
“Warren owned creative, content, deployment and localization on android.com, with meticulous capacity planning to hit our targets across every workstream, without burning the team out. Exceptional communication and problem-solving.”
“Across a year-long APS program, Warren ran PM and client management on a complex, multi-part project. A genuine team player and problem solver who built strong client relationships throughout.”
“Exemplary PM on a complex, large-scale project. Diligent planning, real adaptability, and expectation management on both the internal and external sides. His role was critical to the project's success.”
You've said this is a moment of transition with real runway to shape what comes next. That's the job I've done three times: build the operating layer, staff it, and get the routine of it running on its own so the team's hours, and mine, go to the work that moves the needle. I'd like to do it for 130+ people who make things for people who make things.
The other half is that I care about this work in a way that's hard to fake. Process is the craft for me, not the overhead: the intake that makes a brief answerable, the review that catches drift early, the plan that tells the truth about who has room. And I'd rather point that at Etsy than anywhere else. For a lot of independent makers this is the first place they go and the reason the work pays, and there's more the company could be doing for them. I want to be part of that next part.
On the timing, since you'll do the arithmetic anyway. I'm about seven months into my current role and I'm not running from anything. The work is real, I'm doing it well, and I'd happily keep doing it. What's pulling is the preference above, and it took thirteen years to get clear rather than seven months. Etsy is one of a very small number of places where the thing I care about is literally the product, and that's worth acting on when the right role appears rather than discovering in month four that it was never going to be there.
pr.wvelazquez@gmail.com · LinkedIn · warren.digital · New York, commutable to Brooklyn